Grognard Simulations, Inc.

Go to content

Main menu

DRK-IISS

Death Ride > Death Ride Kursk

All Death Ride Kursk SS games come with or allow:

  • Numerous Charts and Tables

  • Rules Written Based on the Seven Battlefield Operating Systems

  • Detailed but not Overbearing with 4 levels of game play

  • Basic / Intermediate / Advanced / Ultimate

  • Each level is clearly marked and enhanced rules are all included and color coded for ease of understanding

  • There are a variety of scenarios, large and small (counter counts and map footprint)

  • The Command and Control and Fire Support Enhancements are built in to each game

  • Task Organizing at the most basic level

  • A separate IISS Korps level Enhancement package for Air/Maintenance/Logistics

  • Excellent Solitaire Play


Game Designs: Chris Fasulo Sr
Map Design: Rick Barber
Map Artwork: Kyle Gebhardt

V*************   Death Ride Kursk IISS Games  *************V


Totenkopf:  This game is the Base Game for the IISS PzK Game Set.  Scenarios for this game start on 9 July with the arrival on the Psel River and through 13 July when they were stopped completely from moving any more forward toward Oboyan.

The Box Cover for Totenkopf:


Units in this game look like:

Pz Gren      Pz Engineer Pz Mk VI      T-34            Rifle

Totenkopf -
Base Game - comes with (in Full Color):

  • (16) Map Sections of the Psel River Area of Operations

  • (11) Scenario Cards

  • (3) Order of Battle Cards

  • (2) Task Organization Charts

  • 2000 Unit Counters and Markers


Price is $180 + FL Residents 7% Tax + Postage and Handling

********************************************************************************


Leibstandarte:  This game is an expansion for Totenkopf.  Totenkopf is required to play this game.  Scenarios for this game start on 9 July with the arrival in the Prokhorovka gap and through 13 July when they were stopped completely from moving any more forward toward Prokhorovka.  This is the game where you get to try your hand at dealing with the massive Red Army counter-attack with the 18th and 29th Tank Corps on 12 July.

The Box Cover for Leibstandarte:


Units in this game look like:

Pz Recon     Stg III          105mm Art  AT Guns      SU-76

Leibstandarte comes with (in Full Color):

  • (16) Map Sections of the Prokorovka Area of Operations

  • (7) Scenario Cards

  • (3) Order of Battle Cards

  • (2) Task Organization Charts

  • 2000 Unit Counters and Markers

  • Alternate Assault Combat Tables


Price is $125 + FL Residents 7% Tax + Postage and Handling

********************************************************************************

Das Reich:  This game is an expansion for Totenkopf.  Totenkopf is required to play this game.  Scenarios for this game start on 4 July and through 13 July.  This game also contains the scenarios for Totenkopf and Leibstandarte that start on 4 July and run through 8 July.

The Box Cover for Das Reich:


Units in this game look like:

Marder        NebelWerf  120mm Mort Katyusha    SU-152

Das Reich comes with (in Full Color):

  • (12) Map Sections of the Das Reich Area of Operations

  • (22) Scenario Cards

  • (3) Order of Battle Cards

  • (2) Task Organization Charts

  • 1900 Unit Counters and Markers


Price is $150 + FL Residents 7% Tax + Postage and Handling

********************************************************************************
IISS Enhancement:  This package is an expansion for Totenkopf, Leibstandarte, and Das Reich.  Totenkopf is required to play this game.

The Box Cover for IISS Enhancement:


IISS Enhancement comes with (in Full Color):

  • Air Operations Charts

  • Logistics Charts

  • Maintenance Charts

  • 600 Unit Counters and Markers


Price is $50 + FL Residents 7% Tax + Postage and Handling

********************************************************************************

These games all focus on combined arms operations and have units that are built at Platoon for the Germans and Companies for the Red Army.  There are Company sized units that the Germans can exchange for and use instead of the platoons.

Rules account for primary and secondary weapons and ranges, opportunity fire, overwatch fire, overruns, obstacle breeching and building, and a host of detailed rules.

More advanced enhancement rules cover the assignment of artillery missions such as DS (Direct Support), GS (General Support), and R (Reinforcing), and other limiting factors for artillery fire.  The Command and Control rules include Radio Line-of-Sight, HQ Initiative, and limits on the use of task organized forces.

All in all a very complete and detailed picture of the battle and the way in which it was fought.

 

Copyright © 2008-2017 Grognard Simulations Inc.
Contact  support@grognardsims.com with any questions.
Last modified: December 23, 2016

Back to content | Back to main menu